Art-A-Hack is a program that brings together technologists and artists. Read about it here. For the summer 2016 session, I was lead for a project titled “Superficial/Substantive Technology.”
Technology has undoubtedly transformed the face of much of the modern world – from news dissemination, to consumption, to communication, nearly every aspect of our lives includes some aspect of digital, robotic or big data tech.
Yet somehow, society as a whole does not seem to be benefitting. For example, in the States, suicide and poverty rates have risen in the past 20 years. Meanwhile, addressing problems that only face the small technocratic population of Silicon Valley and major cities has become a trope in American pop culture. This societal disconnect has led to unprecedented time, resources and money devoted to “solving” superficial “problems”, while substantive problems that actually affect the average person’s life are largely ignored by the tech community.*
Through Art-A-Hack Summer 2016, our team explored two aspects of the superficial/substantive disconnect:
- Deep understanding of a superficial problem overshadows real societal problems being addressed.
- Superficial understanding of a real societal problem overshadows real solutions being addressed.
Our team created two primary digital outputs – an app and a virtual reality (VR) experience. The fake, satirical app, titled “Pump It Up”, aims to “solve” Africa’s problem of a lack of potable water by allowing a user to customize and buy parts of a water pump to ship to the continent. Through a VR experience that is meant to serve as stand-in for a real-life humanitarian effort to build water pumps, the app user can then see how their parts are used in the field to “solve Africa”.
To frame the overall experience, we created a fake start-up pitch deck to show how our fake company’s team was inspired to start the effort. We purposely built the app, VR experience and framing materials to emphasize the fake company’s priorities lay in a deep understanding of the relatively superficial problems of the marketing position, user experience and design aesthetics. Meanwhile, the fake team had zero understanding of the challenging African context and what it takes to really solve the complicated problem of potable water access.
We hope this experience drives the point of the global tech community needing to refocus its efforts on problems that actually need solving. As the June 2016 Brexit vote demonstrated, major portions of the population have not benefitted from the tech industry revolution and the face of the modern economy. If global tech does not start working to inclusive, equal societies, more dramatic political and economic moves are likely to follow.
*For the purpose of this project, our definition of a substantive is a solution that aims to further or help people realize their basic human rights, as defined by the UN Declaration of Human Rights.
Superficial/Substantive Presentation start at minute 37:20
- Artistic Statement (PDF)
- Pump It Up! app – view the prototype on InVision or download the Sketch .zip file
- Pump It Up! Pitch Deck (PDF)
- VR Experience – download from Leo’s GitHub
- Superficial Substantive Team Bios (PDF)
- Click here to see a GIF of the VR experience
The Superficial/Substantive Team Is…
|Mala Kumar is a tech for international development (ICT4D) practitioner, writer and artist based out of New York City. In her time with institutions including the United Nations, she has been fortunate to work, live, study and travel to 20+ countries in four continents. Her debut novel, The Paths of Marriage, has been sold in six continents and her articles/Op-Eds on tech, discrimination and international development have appeared in The Advocate, TechCrunch, and The Guardian, among others.|
|A native of Puerto Rico, Leo has called New York City home for the past 20 years. He’s an experienced web developer now focusing on creative technology, and specifically in the Virtual Reality and Augmented Reality fields. Leo holds a Bachelor’s degree from the Massachusetts Institute of Technology as well as an MBA from the NYU Stern School of Business. He’s an avid global traveler.|
|Allie is a consultant at ThoughtWorks, a software development company. She is interested in emerging technologies, the intersection of technology and large societal issues, and has volunteered in variety of educationally geared non-profits throughout the country. In her spare time, Allie loves to play sports and working on tech projects.|
|Linda Raftree (@meowtree) has worked at the intersection of community development, participatory media, youth, gender, and technology since 1994. She is a co-founder of Regarding Humanity, which encourages debate and dialogue around the portrayal of ‘the poor’ in the media, social impact work, and non-profit marketing. Linda runs Technology Salons in New York City and advocates for ethical approaches to ICT design, use and data privacy in the humanitarian and development space. She is the co-creator of WhiteSave.me, a commentary on techno-utopianism and privilege.|
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